Does anyone know if using this script and dll legal I not sure how it works or if it edits or trys to edit the exe in runtime I also want to know if anyone knows what the teams of use are for it I tried converting the script in google translater but it does not make much sence and I see nothing about usable teams in there.Mode 7 Ace looks really good not for game play for me I want to use it just for a cinematicFound here:The demo is epic tho I also added a new map to the demo and loaded that to see if the ship stayied and it did. Please do not misquote rules and legal parts.It is forbidden to reverse-engineer or modify the dll provided by Enterbrain, but those rules have nothing to do with any other dll's - a large part of windows works with those library files, and there are hundreds of different dll's programmed by dozens of different companies.@LueLusten:That depends on what the DLL you're referring to does. If it only adds new functions without changing the engine, then it's legal. If it modifies functions of the regular DLL, then it's illegal.And unfortunately I don't know how that specific scripts and dll works, so you'll have to wait until someone who knows them reads this. Please do not misquote rules and legal parts.It is forbidden to reverse-engineer or modify the dll provided by Enterbrain, but those rules have nothing to do with any other dll's - a large part of windows works with those library files, and there are hundreds of different dll's programmed by dozens of different companies.@LueLusten:That depends on what the DLL you're referring to does. If it only adds new functions without changing the engine, then it's legal.
If it modifies functions of the regular DLL, then it's illegal.And unfortunately I don't know how that specific scripts and dll works, so you'll have to wait until someone who knows them reads this.

Pokemon functionality suite for RPG Maker XP, which started as a modification of Flameguru's Pokemon starter kit, and eventually ended as a rewriteof practically everything. Pokemon Essentials incorporates my Pokemon Advance battle system along with many new features I added.Please use the link in my signature to access it.I would like to make a request: Please report all problems and error logs to me through private messaging, rather than to this thread. It's more convenient for me that way.DOWNLOAD HERE. So what really needs to be done yet? Like by the looks of it, a Pokemon Stats Screen, PokeDex, and a finished Bag is all. Seeing as PokeGear Scripts are out there and I have them.The only things I don't like is the Pokemon Selection Screen because it looks like Diamond and Pearl, not FR/LG/R/S/E.
Also, the Name Input system isn't as nice as the one found in Blizzy's kit, so I'd like to see that get changed too.Other than that everything looks awesome. The Computer System is excellent, and of course the Battle System is also awesome. Thank you both for your comments. Of course, this is a work in progress.As for the Pokemon selection screen, I thought it was a neat trick to use the one from Diamondand Pearl; apparently it doesn't work well here.As for the experience system, it actually does work perfectly, I just didn't add code yet to animatethe experience bar.
Combined with the fact that the wild Pokemon's levels are relatively low, thismay create the false impression that the Pokemon don't actually gain experience.I should have made it clear which Pokemon are received in the game. Originally Posted by Bruno1440 Yeah i didnt test with pokemons with a greater level xDBut i really dont understand the code to give pokemons when u talk to her! To change the wild Pokemon, edit the file encounters.txt in the game folder, and then run a playtest of the game from RPG Maker XP, since it sets the $DEBUG global variable to true. If you already tried to edit that file, I'm afraid the instructions there weren't clear enough. The game doesn't use the text file directly, but rather accesses the data in a compiled form.
If the $DEBUG global variable is set to true when the game starts, the game will compile the text file to a format that it can understand. I don't plan to sound a complete n00b but I have been experimenting with your Battle System, building what you could say, a miniture project around it that'd take no more then a week to finish. I won't release it, its bassically just a test I would like to try for myself.The problem is, the charsets.
When you talk to them they do not face the direction that you are standing, they stay fixed to facing a single way, how do you change that?Also, I am having trouble with Trainer Battles. Have they been done yet? I want to set a certain amount of Pokemon, that I have choosen so that the trainer uses them.Thanks for your time. I'll improvise for the time being. Once again I apologise for sounding like a complete and utter n00b.
Anyway now that my questions have passed I will give you my thoughts on your Battle System, and all the other Scripts that came along with it.Upon Startup, I really like the naming system, I found it allot more reliable then the one found in Blizzy's starter kit. It is more quicker and picks up the keys pressed instantly. The Custom Menu System shows much potential, the only thing that needs improving is the Pokemon menu, as you've probaly been told time and time again. It dosen't fit in well with the Fire Red/Leaf Green graphics.Last but not least I shall share with you what I thought of your Custom Battle System. The Custom Battle System is.WOW, simply WOW.
You have done an incredible job with creating it, you are by far one of the best Ruby scripters out there. It's easy to edit, and extremely reliable. I think that is not far from perfect.I can't wait to see what the future holds for your Project/Tiger778. Originally Posted by Minorthreat0987 this is really good.but does anyone know how to make a pokemon choice event like the real game.Like if you choose Cyndaquil, you get the pokemon cyndaquil, but if you choose Totodile, you get the pokemon totodile instead.thanks.The systems for this are virtually flawless, good job poccil. =You know what, I'll upload a demo with that in a couple of days. Trust me, it's EASY. All you have to do is make it like the one on FR/LG, instead of attempting DP/RS style ones.
What you do is you make three events (give them Pokeballs for graphics), and when the player presses enter on them, they display a picture of, say, bulbasaur (edited with its frame), then they ask a message like 'So you want the Grass Pokemon, Bulbasaur?' And then give you a choice of 'Yes' or 'No'. Then, if they say yes, you use the script function to actually give them the Pokemon.
# -# Pokemon Metallic Silver Pokemon Trainer Encounters# -## This File contains all Pokemon Trainer Data, and more specifically# the Pokemon that they use, the move sets, Names, IV's, Items, and# more! There are many ways to set it up, but here is the most common.## -## LEADERRoxanne Trainer Type# Roxanne Trainer Name# 1,FULLRESTORE,FULLRESTORE Number of Pokemon and upto 4 Items# GEODUDE,16 Pokemon and Level## TRIATHLETEFemaleCyclist Trainer Type# Cindy Trainer Name# 2 Number of Pokemon# MAGNEMITE,16 Pokemon and Level# PIKACHU,12 Pokemon and Level## -## There are also advanced ways to create the Trainers Pokemon, such as# the folloing. # -# Pokemon Metallic Silver Wild Pokemonn Encounters# -# This File contains all Wild Pokemon Data. This File, when in Debug Mode, will be# converted into a Data File used by RPG Maker XP. Firstly, the Number of the Map is# Placed before the name of the map. Then, Each Map is broken down into Land, Water,# and more.## Each subsection contains one of the following:# - Land - Grass (Terrain Tag 2)# - Cave - Caves (Terrain Tag 2)# - Water - Ocean/River (Terrain Tag 6/7)# - RockSmash - Smashable Rocks (Events)# - OldRod - Fished with Old Rod (Events)# - GoodRod - Fished with Good Rod (Events)# - SuperRod - Fished with Super Rod (Events)## After that follows the encounter data. For Land and Cave encounter types,# each entry must have a species and level, separated by commas.
Rarer# species should be placed lower in the list. For all other encounter types,# each entry must have a species, minimum level, and maximum level, separated by# commas.## Each species entered must be capitalized with no spaces. This is for Simplicity.## However, there are some exceptions with the Following Pokemon:# - NIDORANmA (Male Nidoran)# - NIDORANfE (Female Nidoran)# - FARFETCHD (Farfetch'd)# - MRMIME (Mr.
Rpg Maker Vx Scripts
Mime)# - PORYGON2 (Porygon 2)## Depending on the encounter type, the number of entries required varies:# - Land/Cave: 12 entries# - Water/RockSmash: 5 entries# - OldRod: 2 entries# - GoodRod: 3 entries# - SuperRod: 5 entries## The Higher up any certain Pokemon is on the Encounters list, the more of a chance# the player has to encounter it in a Wild Battle.